<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Letting the world see the unseen</description><title>Programmer Art</title><generator>Tumblr (3.0; @programmerart)</generator><link>http://programmerart.tumblr.com/</link><item><title>laughingsquid:

Art Game, A Game About Making Art With Games
</title><description>&lt;img src="http://24.media.tumblr.com/e686d1da66e1c63508b082e2c9aa16f1/tumblr_mj7ny4GQms1qz4cuyo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://links.laughingsquid.com/post/44661209857/art-game-a-game-about-making-art-with-games"&gt;laughingsquid&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://laughingsquid.com/art-game-a-game-about-making-art-with-games/"&gt;Art Game, A Game About Making Art With Games&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/44694612439</link><guid>http://programmerart.tumblr.com/post/44694612439</guid><pubDate>Wed, 06 Mar 2013 17:34:57 +1000</pubDate><dc:creator>jarethbone</dc:creator></item><item><title>tape:

Hypebeast - RIOT Video Game Takes Inspiration from...</title><description>&lt;img src="http://25.media.tumblr.com/75d844d463669f79a8479b0613efe0bf/tumblr_mj5zk6bSX21qz8xu2o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://tape.tumblr.com/post/44584941665/hypebeast-riot-video-game-takes-inspiration-from"&gt;tape&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://feedproxy.google.com/~r/hypebeast/feed/~3/ap4XZ58fri8/riot-video-game-takes-inspiration-from-clashes-across-the-globe"&gt;Hypebeast - RIOT Video Game Takes Inspiration from Clashes Across the Globe&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/44586603873</link><guid>http://programmerart.tumblr.com/post/44586603873</guid><pubDate>Tue, 05 Mar 2013 12:05:58 +1000</pubDate><dc:creator>jarethbone</dc:creator></item><item><title>infinitepuzzles:

#137
Composition #72
ActionScript 3 generated...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ma8v1z0MvX1rexrv0o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://infinitepuzzles.tumblr.com/post/31402930263/137-composition-72-actionscript-3-generated"&gt;infinitepuzzles&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;#137&lt;/p&gt;
&lt;p&gt;Composition #72&lt;/p&gt;
&lt;p&gt;ActionScript 3 generated composition&lt;/p&gt;
&lt;p&gt;by Patrick Gunderson via FlickR&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/31509545866</link><guid>http://programmerart.tumblr.com/post/31509545866</guid><pubDate>Fri, 14 Sep 2012 15:15:09 +1000</pubDate><category>actionscript</category><category>code</category><category>flash</category><category>art</category><category>generative art</category><category>patrick gunderson</category><dc:creator>jarethbone</dc:creator></item><item><title>takorii:

Ok here are three concept art shots for my upcoming...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m9oggxuWIM1rfrtzao1_400.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m9oggxuWIM1rfrtzao2_400.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m9oggxuWIM1rfrtzao3_400.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://blog.takorii.com/post/30657225134/ok-here-are-three-concept-art-shots-for-my"&gt;takorii&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Ok here are three concept art shots for my upcoming (lol) flash RPG game, which I’m callin “Nice Things” at the moment. Well actually one is a screen shot, and two of them are concept art.&lt;/p&gt;
&lt;p&gt;Here’s the deal!&lt;/p&gt;
&lt;p&gt;That top one is what the game currently looks like. I made the original prototype for the game in an hour at school, so I kind of went with an art style that was easy instead of looked cool. Over time I’ve tried to make it look cooler by adding colours and filters and stuff, but ULTIMATELY its a lazy art style - borne of haste and rush(e).&lt;/p&gt;
&lt;p&gt;SO I GUESS I’VE GOT TWO ROUTES I CAN GO IN:&lt;/p&gt;
&lt;p&gt;Pixel art, which I’m trying to stray away from because it’s my comfort zone - I’m quick at pixel art, and well practiced, but thats almost the exact reason I don’t wanna use it for this game. Because breaking boundaries yadda yadda whatever.&lt;/p&gt;
&lt;p&gt;The other option is kind of more refined version of the original; same colours, same top-down angle, mostly similar proportions, just a bit of extra polish, and the complete removal of the fake-pixel look.&lt;/p&gt;
&lt;p&gt;Ideally, that concept would also feature a lot more animations than the pixel art version - it would be hard work but hey if it looks better I’ll put in the HARD YARDS.&lt;/p&gt;
&lt;p&gt;I’m still kind of mulling over which concept I like better, but I thought I’d post these just to show a little process&lt;/p&gt;
&lt;p&gt;Or you know.&lt;/p&gt;
&lt;p&gt;Whatever.&lt;/p&gt;
&lt;p&gt;(catchphrase)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/30832109315</link><guid>http://programmerart.tumblr.com/post/30832109315</guid><pubDate>Tue, 04 Sep 2012 09:15:39 +1000</pubDate><category>actionscript</category><category>concept art</category><category>design</category><category>flash games</category><category>game dev</category><category>nice things</category><category>rpg</category><dc:creator>jarethbone</dc:creator></item><item><title>Not exactly programmer art, but … well … just watch...</title><description>&lt;iframe src="http://player.vimeo.com/video/36579366" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Not exactly programmer art, but … well … just watch it, I think you’ll understand. &lt;/p&gt;</description><link>http://programmerart.tumblr.com/post/26965649097</link><guid>http://programmerart.tumblr.com/post/26965649097</guid><pubDate>Wed, 11 Jul 2012 17:09:56 +1000</pubDate><category>bret victor</category><category>principle</category><category>art</category><category>video</category><category>animation</category><category>programming</category><category>code</category><category>braid</category><dc:creator>jarethbone</dc:creator></item><item><title>(via Pitchfork’s Soundplay Introduces Cut Copy Game | News...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m6z1zhnBxM1qdf3two1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;(via &lt;a href="http://pitchfork.com/news/47096-pitchforks-soundplay-introduces-cut-copy-game/"&gt;Pitchfork’s Soundplay Introduces Cut Copy Game | News | Pitchfork&lt;/a&gt;)&lt;/p&gt;</description><link>http://programmerart.tumblr.com/post/26943825094</link><guid>http://programmerart.tumblr.com/post/26943825094</guid><pubDate>Wed, 11 Jul 2012 11:11:40 +1000</pubDate><category>music</category><category>art</category><category>game</category><category>pitchfork</category><category>bennet foddy</category><category>sun god</category><dc:creator>jarethbone</dc:creator></item><item><title>
Coma - Redwind Field
</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ln66x4IX2L1qgvvtno1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Coma - Redwind Field&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/25813298193</link><guid>http://programmerart.tumblr.com/post/25813298193</guid><pubDate>Mon, 25 Jun 2012 09:27:20 +1000</pubDate><category>coma</category><category>game art</category><category>landscape</category><category>submission</category><dc:creator>jarethbone</dc:creator></item><item><title>prostheticknowledge:

En Plein Air by Rick Silva 
PK NOTE:...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m5sech2DRA1qav3uso1_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m5sech2DRA1qav3uso5_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m5sech2DRA1qav3uso3_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m5sech2DRA1qav3uso2_r1_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m5sech2DRA1qav3uso4_r1_500.gif"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://prostheticknowledge.tumblr.com/post/25328900826/en-plein-air-by-rick-silva-pk-note-utterly"&gt;prostheticknowledge&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;En Plein Air by Rick Silva &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;PK NOTE: UTTERLY ESSENTIAL &lt;em&gt;project to follow for anyone interesting in contemporary technology and creativity …&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Ongoing project involves artist creating digital works on his laptop on natural sites, using 3D software, glitches and animated GIFs - a very contemporary Impressionist. &lt;em&gt;(There are some animated GIFs above, yet you may need to click on them to see them running).&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;From an interview at &lt;a href="http://usedmagazine.co.uk/?p=3620" title="http://usedmagazine.co.uk/?p=3620"&gt;USED Magazine&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;So, to start off tell us a little bit about yourself and your work&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;I’m a new media artist, my recent works explore landscape, remix and glitch. For my newest ongoing project &lt;a href="http://enpleinair.org/"&gt;&lt;span&gt;enpleinair.org&lt;/span&gt;&lt;/a&gt;, I’m taking my laptop outside and seeing what I can create while reacting to the immediate terrain and elements.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;En plein air, the french expression for in the open air, used in painting.. why did you choose to name it this?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Yes, it is a reference to that painting style. Taking a computer outdoors, using 3D software to create the images, and posting those images on a website is like an updated version of En plein air. Of course, making art outside has a history that goes back thousands of years, but the term En plein air has some specific connotations that I like. One is that it is often associated with the Impressionist painters, and a common technique of theirs was to work with the materiality of paint, to let it smear and pile up so that it looks simultaneously like a summer landscape and globs of paint. On &lt;a href="http://enpleinair.org/"&gt;&lt;span&gt;enpleinair.org&lt;/span&gt;&lt;/a&gt; I let the digital processes show by including the rendering artifacts and polygon glitches. &lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;span&gt;Highly recommend checking out the &lt;a href="http://enpleinair.org/" title="http://enpleinair.org/"&gt;project site here&lt;/a&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/25337112115</link><guid>http://programmerart.tumblr.com/post/25337112115</guid><pubDate>Mon, 18 Jun 2012 12:40:04 +1000</pubDate><category>art</category><category>3d</category><category>landscape</category><category>glitch</category><category>remix</category><category>rick silva</category><dc:creator>jarethbone</dc:creator></item><item><title>lifeandcode:

There is more than one type of database.  Here are...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/jyx8iP5tfCI?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://lifeandcode.tumblr.com/post/25055789602/there-is-more-than-one-type-of-database-here-are"&gt;lifeandcode&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There is more than one type of database.  Here are seven types of database — in a song.  &lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;strong&gt;Seven Types of Database In a Song, two minutes. &lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/25057067574</link><guid>http://programmerart.tumblr.com/post/25057067574</guid><pubDate>Thu, 14 Jun 2012 10:20:27 +1000</pubDate><category>database</category><category>song</category><category>video</category><category>music</category><dc:creator>jarethbone</dc:creator></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m57djsTrqz1rw6hnto1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://programmerart.tumblr.com/post/24651189667</link><guid>http://programmerart.tumblr.com/post/24651189667</guid><pubDate>Fri, 08 Jun 2012 11:55:12 +1000</pubDate><category>xcode</category><category>apple</category><category>textfromxcode</category><dc:creator>jarethbone</dc:creator></item><item><title>Hi! Please, can you send source code of this technique "yourprofile/post/5991439557/shadow-bending"? Thanks!</title><description>&lt;p&gt;&lt;a href="http://deja-visite.com/dump/ShadowBender.zip"&gt;http://deja-visite.com/dump/ShadowBender.zip&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Enjoy! I’ve never bothered cleaning it up or commenting much because it never got much interest. Hope you can understand what’s going on.&lt;/p&gt;</description><link>http://programmerart.tumblr.com/post/24365485752</link><guid>http://programmerart.tumblr.com/post/24365485752</guid><pubDate>Mon, 04 Jun 2012 09:27:34 +1000</pubDate></item><item><title>dawnawakened:

ribbon.curve.18 by mark knol on Flickr.
</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m19l5iGO2U1qas8dho1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://dawnawakened.tumblr.com/post/19743316899/ribbon-curve-18-by-mark-knol-on-flickr"&gt;dawnawakened&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://www.flickr.com/photos/markknol/3187548055/" title="ribbon.curve.18"&gt;ribbon.curve.18&lt;/a&gt; by &lt;a href="http://www.flickr.com/photos/markknol/"&gt;mark knol&lt;/a&gt; on Flickr.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/19771452701</link><guid>http://programmerart.tumblr.com/post/19771452701</guid><pubDate>Fri, 23 Mar 2012 14:46:57 +1000</pubDate><dc:creator>jarethbone</dc:creator></item><item><title>wellyoufoundit:

maloneybaloney:

Gorgeous low-poly Shadow of...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m0srytJg541qcfyqho1_500.gif"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://wellyoufoundit.tumblr.com/post/19225681653/maloneybaloney-gorgeous-low-poly-shadow-of-the"&gt;wellyoufoundit&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://maloneybaloney.tumblr.com/post/19208432461/gorgeous-low-poly-shadow-of-the-colossus-model"&gt;maloneybaloney&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Gorgeous low-poly Shadow of the Colossus model found over at &lt;a href="http://www.polycount.com/forum/showpost.php?p=1487596&amp;postcount=7952"&gt;Polycount&lt;/a&gt;. &lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This is a wonderful art style for a game. And this execution is wonderful. And video games are, you guessed it, wonderful.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/19228078300</link><guid>http://programmerart.tumblr.com/post/19228078300</guid><pubDate>Tue, 13 Mar 2012 17:28:19 +1000</pubDate><dc:creator>jarethbone</dc:creator></item><item><title>jonfreeze:

HA!
Shit Programmers Say (by pneustrom)
</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/8WZr6fvtEgk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://jonfreeze.com/post/16637107261/ha-shit-programmers-say-by-pneustrom"&gt;jonfreeze&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;HA!&lt;/p&gt;
&lt;p&gt;Shit Programmers Say (by &lt;a href="http://www.youtube.com/watch?v=8WZr6fvtEgk&amp;feature=share"&gt;pneustrom&lt;/a&gt;)&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/16857047686</link><guid>http://programmerart.tumblr.com/post/16857047686</guid><pubDate>Wed, 01 Feb 2012 18:16:27 +1000</pubDate><dc:creator>jarethbone</dc:creator></item><item><title>perforatededges:

generative Mona by Sergio Albiac on Flickr.
</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lsi0o1zplw1qemv2so1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://perforatededges.tumblr.com/post/10989799297"&gt;perforatededges&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a title="generative Mona" href="http://www.flickr.com/photos/sergioalbiac/6207011467/"&gt;generative Mona&lt;/a&gt; by &lt;a href="http://www.flickr.com/photos/sergioalbiac/"&gt;Sergio Albiac&lt;/a&gt; on Flickr.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/11011008730</link><guid>http://programmerart.tumblr.com/post/11011008730</guid><pubDate>Tue, 04 Oct 2011 14:14:38 +1000</pubDate><category>actionscript</category><category>flash</category><category>generative</category><category>art</category><category>portrait</category><dc:creator>jarethbone</dc:creator></item><item><title>Monkey Island 2 Bug Report</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lrxe1otgvA1qdf3two1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;h2&gt;&lt;a href="http://grumpygamer.com/9738448"&gt;Monkey Island 2 Bug Report&lt;/a&gt;&lt;/h2&gt;&lt;/p&gt;</description><link>http://programmerart.tumblr.com/post/10517588488</link><guid>http://programmerart.tumblr.com/post/10517588488</guid><pubDate>Thu, 22 Sep 2011 23:12:59 +1000</pubDate><category>monkey island</category><category>bug report</category><category>Not Programmer Art</category><dc:creator>subtitlednightmares</dc:creator></item><item><title>strictlynoelefants:

generative abstract art by Ward De Langhe

...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lr6pv5I8YE1qeojkfo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://strictlynoelefants.tumblr.com/post/9946354900"&gt;strictlynoelefants&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a title="generative abstract art" href="http://www.flickr.com/photos/v-i-p/3392415228/"&gt;generative abstract art&lt;/a&gt; by &lt;a href="http://www.flickr.com/photos/v-i-p/"&gt;Ward De Langhe&lt;/a&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;h1 id="title_div3392415228" class="photo-title"&gt;generative abstract art&lt;/h1&gt;
&lt;p&gt;First results of a new generative art algorithm. Still experimenting with it (as always).&lt;br/&gt;This is generated by letting 2000+ particles wander around, leaving a trail. They flock together based on a perlin noise map.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/10433964995</link><guid>http://programmerart.tumblr.com/post/10433964995</guid><pubDate>Tue, 20 Sep 2011 14:58:07 +1000</pubDate><category>generative</category><category>abstract</category><category>art</category><category>flash</category><category>actionscript</category><category>generated</category><dc:creator>jarethbone</dc:creator></item><item><title>cydlawenhau: Stack Overflow</title><description>&lt;a href="http://blog.cydlawenhau.com/post/10399457777"&gt;cydlawenhau: Stack Overflow&lt;/a&gt;: &lt;p&gt;&lt;a href="http://blog.cydlawenhau.com/post/10399457777"&gt;cydlawenhau&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Recursion sucks, just saying.&lt;/p&gt;
&lt;p&gt;Anyone who can work out why my code keeps dying will be my hero forever.&lt;/p&gt;
&lt;p&gt;hitTest.as&lt;br/&gt;&lt;br/&gt;/* The hitTest class hold functions for tracking the proximity of sprites and, if they come close enough&lt;br/&gt;to appear to touch, producing a child sprite of one of two randomly assigned…&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Your code doesn’t work because you have recursive inheritance.&lt;/p&gt;
&lt;p&gt;pinkSprite extends spriteMovement extends hitTest which creates a new pinkSprite in it’s constructor. &lt;/p&gt;
&lt;p&gt;spriteMovement should only extend Sprite or MovieClip. &lt;/p&gt;</description><link>http://programmerart.tumblr.com/post/10433013138</link><guid>http://programmerart.tumblr.com/post/10433013138</guid><pubDate>Tue, 20 Sep 2011 14:19:35 +1000</pubDate><category>ActionScript</category><category>Stack Overflow</category><category>code</category><category>why oh why??</category><category>almost due assignment</category><category>gah</category><category>actionscript</category><dc:creator>jarethbone</dc:creator></item><item><title>moadh:

 
Object World
</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lreummBO0B1r1qlpso1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://moadh.tumblr.com/post/10124219372"&gt;moadh&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;/p&gt;
&lt;h1 class="entry-title"&gt;Object World&lt;/h1&gt;
&lt;/blockquote&gt;</description><link>http://programmerart.tumblr.com/post/10155554148</link><guid>http://programmerart.tumblr.com/post/10155554148</guid><pubDate>Tue, 13 Sep 2011 14:45:39 +1000</pubDate><category>Programming</category><category>Programmer</category><category>OO</category><category>Object Oriented</category><category>Geek</category><dc:creator>jarethbone</dc:creator></item><item><title>Playing with log scales and geological timelines. 
These bars...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lqu9r3j2Ya1qdf3two1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Playing with log scales and geological timelines. &lt;/p&gt;
&lt;p&gt;These bars cover 4567000000 years&lt;/p&gt;
&lt;p&gt;For reference, here is what they look like without using a log scale:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lqua7jv2vy1qzv5lh.png"/&gt;&lt;/p&gt;
&lt;p&gt;And after adding some funky magnification:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lqvtwqVcct1qzv5lh.png"/&gt;&lt;/p&gt;
&lt;p&gt;And the final product:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_lr322xQdx01qzv5lh.png"/&gt;&lt;/p&gt;</description><link>http://programmerart.tumblr.com/post/9662124453</link><guid>http://programmerart.tumblr.com/post/9662124453</guid><pubDate>Thu, 01 Sep 2011 20:13:00 +1000</pubDate><category>actionScript</category><category>programmer</category><category>art</category><category>logarithmic scale</category><category>log</category><category>history</category><category>timeline</category><dc:creator>jarethbone</dc:creator></item></channel></rss>
